SparkFun Electronics Commentsurn:uuid:214d0e4e-f1b1-d287-ce26-ac5b4c9f82492024-03-29T01:39:35-06:00SparkFun Electronicssignal7 on Enginursday: Life Improvements with Arduino 1.6signal7urn:uuid:476973de-b075-c794-3336-5fc89e516c002015-03-23T11:41:53-06:00<p>Just an fyi - On Microsoft Windows platforms, an application that is both a command line app and a GUI app is an impossibility. The software development tools require that you define your application as one or the other. If you decide it's a GUI app, the application init code will open up a window on the desktop before any of your own code is executed. If you decide it's a command line app, trying to put up a dialog becomes extra difficult.<p>The best anyone can hope for is that you'll be able to hide that window quickly enough so no one really notices or complains about it.</p></p>
Customer #652724 on Enginursday: Life Improvements with Arduino 1.6Customer #652724urn:uuid:601524bc-fa6f-79ac-b82a-7b1e2450079e2015-03-21T12:53:17-06:00<p>how to make line numbers turn on ?
thanks in advance :)</p>
sprior on Enginursday: Life Improvements with Arduino 1.6spriorurn:uuid:17722533-7a82-f944-88af-51da7379e47d2015-03-18T11:30:06-06:00<p>It appears that they allow you to create subdirectories under home Arduino documents directory which parallel the ones in the install directory (such as libraries and hardware), but they don't do that for the examples directory. So to install the SparkFun Inventors Kit examples I couldn't just create an examples directory in my Arduino folder. I solved this by creating a new directory under the libraries folder and then an examples directory under that with the SIK code. This allows the SIK code to be added to the IDE menus without needing to put it in the install directory. Would have been nice though if the Arduino IDE treated the examples directory the same as the hardware and libraries directories and allow a user to have their own folder.</p>
jimblom on Enginursday: Life Improvements with Arduino 1.6jimblomurn:uuid:a2bf0a39-e0b7-06b0-21da-29f3ee56e5f72015-03-13T08:39:07-06:00<p>You may just need to update your hardware addons folder. Looks like there's an updated version available on <a href="http://highlowtech.org/?p=1695" rel="nofollow">High-Low Tech</a>.</p>
WarpedHumor on Enginursday: Life Improvements with Arduino 1.6WarpedHumorurn:uuid:bfb7673d-e34d-cfa6-fc94-1b468e7749dd2015-03-13T07:41:27-06:00<p>Thanks for the info - now I can dump my non-standard parallel install. When are you guys going to do a ESP8266 - for the price it's hard to beat.</p>
rei_vilo on Enginursday: Life Improvements with Arduino 1.6rei_vilourn:uuid:b5cdedce-795a-e4ca-a145-84c05a581d002015-03-13T05:33:17-06:00<p>I've been using the Arduino framework with Xcode for almost two years now, thanks to the <a href="http://embedXcode.weebly.com" rel="nofollow">embedXcode</a> plug-in I've developed. It is entirely based on command line tools. It was time to feature this approach in the official Arduino IDE.</p>
Customer #660597 on Enginursday: Life Improvements with Arduino 1.6Customer #660597urn:uuid:21d6d583-65f0-6630-efa0-192b374aeaf32015-03-13T04:43:32-06:00<p>The Pi is good for learning programming, displaying things, or connecting to the internet, or any combination thereof, but when I really just need to switch an LED strip or drive a DC motor, I go with Arduino.<p>EDIT: Why not both? https://www.sparkfun.com/products/11773</p></p>
Beto Arango on Enginursday: Life Improvements with Arduino 1.6Beto Arangourn:uuid:703c0e4e-54d5-4d8c-5167-0cb6497c3bb32015-03-12T20:02:46-06:00<p>I believe the update screws up the tiny avr process..
I had my attinys working.. updated to the new one... now they dont work..
Back to the previous one and it is back on...
KNowing my newbieness...it is probably just me but still
the error is<p>Arduino: 1.6.1 (Windows 7), Board: "ATtiny85 (internal 8 MHz clock)"</p><p>Selected board depends on 'arduino' core (not installed).</p><p>This report would have more information with
"Show verbose output during compilation"
enabled in File > Preferences.</p><p>so I guess for now Ill stick with the previous version...</p></p>
jimblom on Enginursday: Life Improvements with Arduino 1.6jimblomurn:uuid:0a74952e-4592-fb43-335e-07d77a8ec70a2015-03-12T16:32:48-06:00<p>Oh yeah! I should have put a note in that 1.6.1 was released. I'm loving it. The SoftwareSerial library is hugely improved -- I can send data reliably at 115200! AND, my biggest annoyance with 1.6 was solved -- the window properly maximizes when I drag the title bar to the top of my screen.</p>
Sciencez on Enginursday: Life Improvements with Arduino 1.6Sciencezurn:uuid:6a4ef51a-64f9-fadf-9885-daa09a221ecd2015-03-12T16:26:23-06:00<p>Jimbo,<p>Version 1.6 was released quite some time ago. It had problems with identifying and maintaining the USB port connection - especially during multiple connects and disconnects (typical during testing). This required manual configuration and often a reboot to reconnect (a real drag!!!). There has VERY recently been an upgrade released, (i.e. version 1.6.1 - NON-BETA release) that fixes this problem and several other small issues.</p><p>Version 1.6.1 is by far a better product to use. I strongly recommend installing version 1.6.1 and avoid version 1.6.</p></p>
Customer #363716 on Enginursday: Life Improvements with Arduino 1.6Customer #363716urn:uuid:a3672018-bea1-2552-d04e-24c43d04a7dd2015-03-12T15:00:26-06:00<p>Ease of programming is one of the main reasons I switched to the Pi, it's just so much easier to develop with.</p>
FlowerAskew on Enginursday: Life Improvements with Arduino 1.6FlowerAskewurn:uuid:02bf5e40-9c1a-4f59-8b5d-0bb570e217382015-03-12T14:28:52-06:00<p>I'm pretty sure you could enable line numbers in the "preferences" menu before.</p>
MikeGrusin on Enginursday: Life Improvements with Arduino 1.6MikeGrusinurn:uuid:def0acb6-673c-a20e-86e2-c4db463460742015-03-12T13:22:45-06:00<p>You said "non command line" but if you ever need to upload hex to an AVR with the Uno bootloader on it, you can use something like:<pre><code>avrdude -F -V -c arduino -p atmega328p -P COM5 -b 115200 -U flash:w:blink.hex
</code></pre><p>It's pretty easy to stick this into a makefile, batch file, shell script, or menu item if your IDE is flexible enough.</p></p>
jimblom on Enginursday: Life Improvements with Arduino 1.6jimblomurn:uuid:5cc2a2ca-6aca-95a2-bdcd-3fadb2b3ba452015-03-12T12:03:25-06:00<p>Totally agreed on the single-stepping. It'd be amazing to have. They'll have to figure it out soon -- one of the Arduino Zero's big new features is Atmel's EDBG onboard debugger. Still, I wouldn't be surprised if debugging support is left to Atmel Studio (unfortunately, for us non-Windows'ers).</p>
Colecago on Enginursday: Life Improvements with Arduino 1.6Colecagourn:uuid:5b33b4e9-1186-b119-dbea-8e4cae3de2292015-03-12T09:45:31-06:00<p>I wish I had the option to use the IDE to upload hex files to an Arduino. Sometimes I want to code in regular C in AVR studio but want to take advantage of the Arduino bootloader and a non command line AVRDude interface.</p>