SparkFun Electronics Commentsurn:uuid:214d0e4e-f1b1-d287-ce26-ac5b4c9f82492024-03-29T09:48:55-06:00SparkFun ElectronicsCustomer #1529963 on DEV-14006 - SparkFun Little Soundie Audio PlayerCustomer #1529963urn:uuid:b9fc658b-4cd1-9dd5-da6c-3fbafb81f1e72019-06-29T22:35:47-06:00<p>I went ahead and did the change mentioned in my previous comment, then I have prommed the spi flash with the updated eeprom image: it is working just fine!
I have also created a pull request in your git repo.</p>
Customer #1529963 on DEV-14006 - SparkFun Little Soundie Audio PlayerCustomer #1529963urn:uuid:b1db6661-fe67-2544-4c35-d6e6f70df2aa2019-06-25T11:23:14-06:00<p>I have bought this little widget and it is really nice.
However I would like to report an issue with the GPIO 05.
I am able to trigger up to 31 tracks (from index 1 to index 31) using the five GPIO 00-04.
I was hoping to trigger more small audio tracks (up to 63) by using also the GPIO 05.
However I am unable to do this because of the way the following variable is set in https://github.com/sparkfun/Lil_Soundie_Audio_Player/blob/master/Firmware/Lil_Soundie/gpioctrl.c :<h1>define GPIO_MASK 0x001f // Sel. file w/ GPIO0 pins in the mask</h1><p>I think that changing its value to 0x003f would do the magic, and I am wondering why it was not set like this by the SparkFun development team. With the current firmware, GPIO 05 is actually useless.</p><p>What do you think? Do you think it is safe to change this value? I am not sure if there are any side effects to this.
Thank you in advance for any advice or help.</p></p>
Customer #1529963 on DEV-14006 - SparkFun Little Soundie Audio PlayerCustomer #1529963urn:uuid:4bb50f8b-e747-5288-a342-b2dab020e44c2019-06-25T11:10:00-06:00<p>I did some experiments with my Little Soundie device and I have noticed that, if you trigger another track while one is playing, the playing track will actually NOT stop and the new one will be ignored and will not play.
So you have to wait for the current track to finish before you can trigger a new one.</p>
santaimpersonator on DEV-14006 - SparkFun Little Soundie Audio Playersantaimpersonatorurn:uuid:da47602c-2e66-d183-9ffa-91db61bb93c82019-06-07T19:14:33-06:00<p>Hi there, it sounds like you are looking for <a href="https://www.sparkfun.com/technical_assistance" rel="nofollow">technical assistance</a>. Please use the link in the banner above, to get started with posting a topic in our <a href="https://forum.sparkfun.com/" rel="nofollow">forums</a>. Our technical support team will do their best to assist you.<p>Unfortunately, I think that the tracks were limited to only a few seconds.</p></p>
santaimpersonator on DEV-14006 - SparkFun Little Soundie Audio Playersantaimpersonatorurn:uuid:6dfe79b7-4cf3-891f-1a6d-7a7ca1056feb2019-06-07T19:12:55-06:00<p>Hi there, it sounds like you are looking for <a href="https://www.sparkfun.com/technical_assistance" rel="nofollow">technical assistance</a>. Please use the link in the banner above, to get started with posting a topic in our <a href="https://forum.sparkfun.com/" rel="nofollow">forums</a>. Our technical support team will do their best to assist you.<p>If I remember correctly, the looping feature should appear instantaneous (<em>there might have been a small delay of a few ms, but not noticeable enough for me to remember</em>).</p><p>We do have a <a href="https://www.sparkfun.com/distributors" rel="nofollow">map of our distributors</a>, it seems like there is <a href="https://www.robot-italy.com/it/sparkfun-papa-soundie-audio-player.html" rel="nofollow">one in Italy that carries the Papa Soundie</a>. Unfortunately, there isn't really an availability listed by region, I just clicked on all the distributor websites and searched for "papa".</p></p>
Customer #506570 on DEV-14006 - SparkFun Little Soundie Audio PlayerCustomer #506570urn:uuid:8792ba16-ae17-ae70-1137-ec2f74ab00482019-06-07T14:18:34-06:00<p>Did you find out if it can do longer than 2-3 seconds of sound per sound bite?</p>
CF on DEV-14006 - SparkFun Little Soundie Audio PlayerCFurn:uuid:60c316da-fa33-d0d8-fbe0-5e188f26018a2019-04-27T16:27:32-06:00<p>No, only one track at a time. If you trigger another track while one is playing, the playing track will stop and the new one will start. If you're looking for something polyphonic, I recommend the <a href="https://www.sparkfun.com/products/13660" rel="nofollow">WAV Trigger</a> as it can play many tracks at the same time and is super configurable.</p>
OneJasso on DEV-14006 - SparkFun Little Soundie Audio PlayerOneJassourn:uuid:5bfe3e46-96f1-0c42-2612-ae3fdd0b9bb62019-04-26T20:15:03-06:00<p>Can it play more than one sound at the same time? If not what happens when a sound is triggered and a previous one was already playing?</p>
Customer #658570 on DEV-14006 - SparkFun Little Soundie Audio PlayerCustomer #658570urn:uuid:64dc624f-0ed1-d361-3755-a08de36e73762018-09-20T18:23:33-06:00<p>yes, same here. Used Audacity to convert .wav to .ogg, now it works fine. Files are smaller too!</p>
Customer #1400496 on DEV-14006 - SparkFun Little Soundie Audio PlayerCustomer #1400496urn:uuid:45369f96-260a-85e8-0027-c275bcecabef2018-07-04T09:57:47-06:00<p>Hello, when you say that: "You can trigger about 20 files (2-3 seconds sound bites each) [...]so I recommend using OGG if more then 5-6 sound bites are to be used." does that mean that I can use a .ogg file of any size (as long as it fits in the memory)? So something like a minute of audio or so.<p>Also, when the board is looping a single file, is there any delay when the sound restarts, or is it istantaneous?</p><p>And finally, is there some certified site of yours where i can buy that ships to Europe(Italy)? I tried some of the sites suggested on your website, but they don't seem to sell your stuff.
Thanks.</p><p>Celerity is the key whith this one...</p></p>
Rooster on DEV-14006 - SparkFun Little Soundie Audio PlayerRoosterurn:uuid:9c2ebc07-b2ac-6795-e20e-add8bb00a97f2018-05-18T17:27:32-06:00<p>It seems to be related to WAV files. It works fine after I converted the WAV files to OGG.</p>
Customer #586725 on DEV-14006 - SparkFun Little Soundie Audio PlayerCustomer #586725urn:uuid:f1090d18-6f07-96ad-ad56-498c8f5c65482018-05-16T23:10:36-06:00<p>Are we going to be waiting long for this to come back in stock?</p>
Rooster on DEV-14006 - SparkFun Little Soundie Audio PlayerRoosterurn:uuid:fbc85cda-0c8a-9a32-772e-5867f94fe75a2018-05-15T17:26:27-06:00<p>Has anyone had an issue with the player locking up?
If I play at least two different files, it locks up after the third file. I have to hold the Power/Play button in for 5 seconds or cycle the power to reset it. If I trigger the same input repeatedly, it will keep playing more than 3 times. But as soon as you try another input it locks up.</p>
LightningHawk on DEV-14006 - SparkFun Little Soundie Audio PlayerLightningHawkurn:uuid:aa736927-9ea9-9a5a-c32d-478d8d29bed12018-05-02T16:38:15-06:00<p>I think you can manipulate it in code but you won't be able to change the pitch while playing. You'd have to tweak it, play it, tweak it, play it, etc. The VS1000D firmware is in the repo, have at it.</p>
LightningHawk on DEV-14006 - SparkFun Little Soundie Audio PlayerLightningHawkurn:uuid:33d9b76f-1bff-79b2-3a5a-7f5ab6df78ee2018-05-02T16:35:18-06:00<p>This isn't a headphones application. You can plug headphones in, get a tiny amount of sound but the product needs to be used with powered speakers.</p>
Customer #137254 on DEV-14006 - SparkFun Little Soundie Audio PlayerCustomer #137254urn:uuid:a1758cbd-87b5-cc88-4bbc-4d29b726af702018-05-02T16:31:57-06:00<p>Why would it work with speakers but not headphones? Perhaps it was meant the other way around. Headphones but not speakers?</p>
Michael Una on DEV-14006 - SparkFun Little Soundie Audio PlayerMichael Unaurn:uuid:e23aff05-a3c2-6a7d-0ff1-2cf49abed68c2018-04-27T08:44:10-06:00<p>Anyone have a sense on the over/under of whether the clock on this can be "bent" to playback the stored sounds at lower/higher pitches?</p>
LightningHawk on DEV-14006 - SparkFun Little Soundie Audio PlayerLightningHawkurn:uuid:00d32e00-2cd1-dfaa-7368-f6314bf1af842018-04-27T07:04:15-06:00<p>The source program is in the firmware folder in the repo. And YES! it can. In fact, source to access/read more memory (8x more memory) is almost done. I left this as a hack-I will share the source and the drop in SPI flash replacement in the next few months. If you file an issue in the Little Soundie repo about this I can add you as a collaborator to the hack repo if you'd like.</p>
Rick-S on DEV-14006 - SparkFun Little Soundie Audio PlayerRick-Surn:uuid:d98e2ca6-fb3f-8f51-814c-b23449b2a5a82018-04-27T06:26:10-06:00<p>Can the 4MB SPI flash be changed to a larger one and if so, would the extra storage be accessible? is the source program available? This is a nifty gadget, with seemingly a lot of potential.</p>