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October 31, 2008
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3D art & animation
Geeky techie things...
News - The Shawn's Head Photosho…
about 4 years ago
News - 3D Models of SparkFun Par…
about 7 years ago
SCALE is the most important thing to sort out.
Dickering of over the "export" format is going to create a library of mess. Each model should have the source program's native file format, a bunch of exports of different filetypes and any textures in a non-proprietary format.
A REAME is also a good requirement:
It could have a boilerplate that could be used to generate a library "listing".
The README should list the version of the source program.
The README should list the scale (eg. 1" X1000)
I have converted a LOT of models (literally 1000's) from all kinds of sources. You do not want to clean a model in some crappy format. Getting the source files is your best bet to having something useable. As a couple of people have pointed out, most formats have versions that had compatibility issues, which is why I suggest having a number of options. Compounding the format choice is the exporter implementation in any given source package. It all adds up to more is better in the case of exported models.
about 7 years ago
Depends...might be D-1, which is 720x480 stretched for NTSC and is not 480P. Even in the days before DTV signals, it was impossible to get people to get the various screen resolutions correct. I applaud you for trying...
about 9 years ago
I have a few of the antennas laying around...I had to make a large purchase to fall into the minimum purchase range. I have the smallest and the largest sizes.
techchimp at gmail
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