SparkFun will be closed Nov 26th and 27th for the Thanksgiving holiday. Orders placed after 2:00pm MT on the 25th will ship out Monday the 30th.


Member Since: October 15, 2009

Country: United States

  • I’ve completely done it - nice game.
    I have to mention about ‘a little’ buggy .c sources: you can see port C0 used to address
    1) a blueLED AND
    2) a button 0
    And almost all other ports especially leds and buttons I have to override to run a game properly.
    My version of simod board is 6-3-2009.

  • Yes! I’ve solve my problem in this way - I take an quartz from a Lecture 3, connect it to 7 and 8 pins directly, and send my commands via avrdude.
    So, ajja (a perso who make the first comment) - the simplest way to unlock a device for those who following the tutorials is to use oscillator from the tutorial 3.

  • I’ve run the following:
    avrdude -p atmega168 -P lpt1 -c stk200 -U lfuse:w:0xff:m -U hfuse:w:0xc9:m
    and then I can’t do anything with AVR - it says that AVR device not responding. Please give me advise how to solve it.

  • I’ve just solder this device from your components. As Neil said the components were slightly differed from tutorial’s ones.
    BUT! I’ve faced some problems with connections
    1. Loopback test works fine
    2. RX and TX seemed to be inverted:
    - when RX(on the shifter board) connected to RX(on the AVR), TX to TX: TX led blinks but nothing happend in TerraTerm
    - when RX connected to TX, TX to RX, RX led blinks and I see an echo in my TerraTerm.
    Could you explain it - why? or give some recomendations to deeper test a board.

  • All work’s fine, thank you.

No public wish lists :(