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October 25, 2009
about 10 years ago
Because the Mega2560 puts the SPI pins on pins 50-52 instead of 11-13, you need to add some jumpers to get them back in the 'correct' places for Arduino shields. Jumper wires work fine: pins 11 -> 51, 12 -> 50, and 13 -> 52. Eventually I soldered three wires on the bottom of the Mega, to make things more permanent.
All the Gameduino samples fit on the regular Arduino Uno. With Gameduino the limit is often fitting graphics in Arduino flash. The Uno's 32K is OK for a simple game (e.g. Asteroids fits in 27K). While the Mega does have more flash (256K) I have found it a little harder to use than the Uno. What's looking very sweet right now for people who want more storage is the Maple, with 128K of flash. Works great! http://www.sparkfun.com/products/10664
about 11 years ago
OK, we just assembled 200 of these for Gameduino, so here are some tips on assembly.
* do the headers first - they are tricky to get straight. It helps to have another shield that you can put the headers on, then push the joystick board onto the header pins.
* the joystick itself has 13 pins, and they are often bent. Get it roughly in place on the board, then use fine-tip tweezers to get the small pins lined up with their holes before gently pushing it down.
about 12 years ago
No public wish lists :(