Making Things Move

Dustyn Roberts' Making Things Move is a wonderful introduction to practical mechanics. This book teaches you the basics of building moving mechanisms through non-technical explanation, not abstract engineering theory. These straight-forward explanations, together with examples and DIY projects, will help you form a solid understanding of concepts like attaching couplers and shafts to a motor or converting rotary motion to linear motion. Jam-packed with pictures, drawings, screenshots, and down-to-Earth instruction, Making Things Move focuses on practical application with an emphasis on readily available parts, materials and processes.

Info:

  • Author: Dustyn Roberts
  • Publisher: McGraw-Hill / TAB Electronics
  • Paperback: 368 pages
  • ISBN 10: 0-0717-4167-4
  • ISBN 13: 978-0-0717-4167-5
  • Practical and easy-to-understand explanations.
  • Discussions on modern fabrication processes such as Laser-cutting and 3D printing, and how to access them.
  • Over a dozen topic-focused projects and three broad-scale projects incorporating lessons form the whole book.
  • Shopping lists and off-the-shelf component guides for DIY projects.
  • Includes online component for continuing education with the book’s companion website and blog.

Making Things Move Product Help and Resources

Core Skill: Robotics

This skill concerns mechanical and robotics knowledge. You may need to know how mechanical parts interact, how motors work, or how to use motor drivers and controllers.

2 Robotics

Skill Level: Rookie - You will be required to know some basics about motors, basic motor drivers and how simple robotic motion can be accomplished.
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Core Skill: Programming

If a board needs code or communicates somehow, you're going to need to know how to program or interface with it. The programming skill is all about communication and code.

2 Programming

Skill Level: Rookie - You will need a better fundamental understand of what code is, and how it works. You will be using beginner-level software and development tools like Arduino. You will be dealing directly with code, but numerous examples and libraries are available. Sensors or shields will communicate with serial or TTL.
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Customer Comments

  • ASCII version – HA!

  • This book is really good at hobbist mechanics. I have lots of robotics and electronics and this is the thinnest and the most interesting one. The book even has information I have not found in internet!

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