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Programming Interactivity is a great new book that covers a wide range of topics. What is different about this book is that it shows hardware geeks like myself that Processing and openFrameworks is not scary - it's actually quite powerful and easy to use! And for the software person that eats Java with a heap of scripting, hardware can un-tether you from a computer and open up a new world of embedded computing.
This second edition copy is updated for the release of Arduino 1.0 and Processing 1.5.
A few of the topics covered:
GPS and Location
This is a fast paced book! If you have some base experience with Arduino, some hardware, or maybe a few weeks of openFrameworks, this is a great book to really deepen your knowledge of how all these great projects can be united to create a truly amazing installation.
This book uses a lot of SparkFun products and images. All the related items below are used in the book. We're excited to see our parts and pictures used in a book!
If a board needs code or communicates somehow, you're going to need to know how to program or interface with it. The programming skill is all about communication and code.
Skill Level: Competent - The toolchain for programming is a bit more complex and will examples may not be explicitly provided for you. You will be required to have a fundamental knowledge of programming and be required to provide your own code. You may need to modify existing libraries or code to work with your specific hardware. Sensor and hardware interfaces will be SPI or I2C.
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If it requires power, you need to know how much, what all the pins do, and how to hook it up. You may need to reference datasheets, schematics, and know the ins and outs of electronics.
Skill Level: Rookie - You may be required to know a bit more about the component, such as orientation, or how to hook it up, in addition to power requirements. You will need to understand polarized components.
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