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Only a few years ago, it seemed crazy that we needed to make 100 of any product. Now, it's very common to see builds of 1000 or more! We knew the day would come when our one-at-a-time programmers would need to be upgraded. In November of 2010, I was researching how to program and test multiple boards at the same time (aka ganged programming). After receiving some expensive quotes from companies that make ganged programmers (one was actually over $11,000!), I quickly started thinking about making a DIY ganged programmer. No need to spend 11K...how hard can it be?
Well, throughout my prototyping, I found that there were two rather difficult challenges: (1) getting multiple programmers to talk at the same time and (2) the hardware. I have become very close to batch files and MS DOS commands in the past three years (because we use them all the time in SparkFun Production). So the first challenge was achievable without too much pain. I just had to dive a little deeper into the MS DOS command set and try out a few combinations of commands. The second challenge proved to be much more difficult. Designing an apparatus (cheaply) to apply pressure evenly on 200+ pogopins has proven to be very difficult task. Although the current method (as described in this tutorial) is working in production, we are still trying to think of ideas to improve it.
Overview of the sections:
(I) Working with Tricky Batch Files
Before I even thought about the hardware for this project, I knew that I needed to get multiple programmers talking at the same time. This section is dedicated to working with batch files and how that can enable you to use multiple AVR ISP MKIIs to gang program multiple Atmel chips. To start, you can download some example batch files here:
If you know a ton about DOS commands and/or have a strong background in writing code, then this section may be a bit of review. You may be able to just download the batch files from the link above, take a look at them and tweak them to your liking. For those of you that are new to batch files and/or code, I will show you how to alter these batch files and customize them to your needs. You can simply change some directory locations and hex file names, and you will be ganged programming in no time.
(II) Designing Large Pogobeds
After I finally had the "blinking LED" moment and actually got two programmers to program at the exact same time, I was ready to move on to the challenge of creating some hardware that could talk to multiple boards. Luckily, I had already started making some testing jigs that could test multiple boards. We call them panel testing jigs here in SparkFun production. This section will cover how to design a massive pogobed. I will share some tricks I've learned along the way to speed up the process and help avoid mistakes. If you haven't already, I recommend checking out my previous tutorial on pogobeds. Jumping right into designing, ordering and building a very large panel-sized pogobed can lead to some expensive mistakes, so I would also recommend that you try making a smaller single-board pogobed first, and then move onto the larger style. But heck, if you're feeling ambitious, maybe just reading the previous tutorial should suffice! If you'd like to jump right in, you can download the eagle files for the Arduino Pro Mini Ganged Programmer/Tester here:
Here's some pictures of a completed programmer taken directly from SparkFun Production:
Over the past couple years, I had been working a lot with batch files. Like I said before, we use them every day in production. Up until now, we had always been using them one-at-a-time (i.e. we would just use one single batch file to program one single board). When the batch file completes, we switch out the board and run it again. I knew that if I could call multiple MKIIs from the same batch file at the same time, then I'd be really close to ganged programming. For my final product, I knew there were four problems I'd need to solve:
It turns out that you need two MS DOS commands (used in sequence) in order to start multiple batch files at the same time. They are the "CALL" function and the "START" function. CALL enables you to call one batch files from within another. That's easy enough. Why not just have one "master" batch file call a bunch more? This would work, but the problem with CALL is that it actually imports the other batch file into the same original command prompt window. This means that if you were to CALL multiple outside batch files, they would be called in sequence. I really wanted them to be called at the exact same time.
And so I continued to try other MS doss commands, and came across the START command.
HINT: if you ever want to know all the commands available in MS DOS, a good place to start is opening a command window and typing "help" and enter. But also know that there is much to learn about each of these commands. Google searches can help you with this. There are many forum threads and blogs about how to harness the power of batch files. For example, the FOR and FC (file compare) commands are very useful. These two in particular ended up giving me the capability to parse the programming results.
START enables you to start a new window with a new set of commands running. The beauty of START is that it doesn't stop the original batch file. Using them together, I can start multiple batch files at the exact same time.
start call "batch_file-1.bat"
start call "batch_file-2.bat"
The above example will start both "batch_file-1.bat" and "batch_file-2.bat" at the same time. Although the batch file will run the commands from top to bottom, the START command does not wait for the first batch file to complete. It starts it in a new window, and then moves on immediately. Although they are being started in sequence, it is virtually instant.
Let's look at the master batch file, called "GANG.bat".
HINT: In order to look at and edit a batch file, you must right click on it and select "edit". This will open the batch file in notepad -double clicking on the batch file will actually run the batch file.
In the GANG.bat file you will see that for each step of programming, there are 9 "START CALL" lines for each programmer to be called. For now, don't worry about the p1s, p2s etc. (they will be explained later) Check out how in the master batch file, in the section for the bootloader, you can see all 9 "START CALL"s:
start call "bootloader.bat" %p1% p1
start call "bootloader.bat" %p2% p2
start call "bootloader.bat" %p3% p3
start call "bootloader.bat" %p4% p4
start call "bootloader.bat" %p5% p5
start call "bootloader.bat" %p6% p6
start call "bootloader.bat" %p7% p7
start call "bootloader.bat" %p8% p8
start call "bootloader.bat" %p9% p9
When you run this part of the master Batch file (by selecting step 3 from the main menu), 9 new windows pop up instantly and begin running at the same time. It's impossible to watch all of the data readout, so that is why we will parse the data later.
Okay, so the START CALL combo solves problem #1, but what about calling each programmer individually? It turns out that when using STK500.exe (the program used to control the AVR MKII programmer), you can actually specify the serial number of the programmer you'd like to control. Up until now, we have always just used one programmer per computer. This is important because all of our previous batch files would use something like this to control the MKII:
C:\Program Files\Atmel\AVR Tools\STK500\Stk500.exe -cUSB -ms -I125KHz -dATmega328p -s -wt -e -pf -vf -if"ATmegaBOOT_168_atmega328_pro_8MHz.hex"
The line of commands above runs Stk500.exe with ten "settings" (aka "flags"). The flag that I was concerned with was the "-cUSB" flag. If you have any single programmer plugged into your computer and run this command, it will automatically connect to that programmer and run the command. BUT if you specify a serial number like this "-cUSB:000200029267", then you can command Stk500 to only talk to that specific programmer. Problem #2 solved.
HINT: If you ever want to know more about a specific flag, you can type the following into your command prompt window. You should get the entire help readout. *Note, you will have to install AVR Studio 4.
C:\Program Files\Atmel\AVR Tools\STK500\Stk500.exe -h
The line that I was concerned with was the "-c" flag. This is what reads next to that flag:
c Select communication port; 'COM1' to 'COM8' for STK500 or AVRISP, 'USB'
or 'USB:sernum" for AVRISP mkII. If this parameter is ommitted the
program will scan the COM ports for STK500/AVRISP only.
Another trick I learned along the way is that you can send variables when you send a command. **Thanks Brad in IT!!** This makes calling a batch file much like calling a function within your main loop of a program. When you want to access those variables within the "called" batch file, you simply use type a %1 or %2, for either the first or second variable (note you can have as many as you'd like actually). One variable that I would like to send a batch file is the specific serial number of a programmer.
Let's look again at the first START CALL of the "bootloader" section of the master batch file:
start call "bootloader.bat" %p1% p1
The "%p1% p1" are two variables that I am sending to the batch file "bootloader.bat". This command will send these to variables to the batch file, and within that batch file you can use them by typing a %1 or %2 for either the first or second variable, respectively. The first variable "%p1%" is not going to send the characters "p1". It is actually going to send a defined variable from earlier in the master batch file. This variable is actually defined, (aka "set" in MS DOS command land) in the batch file "MKII-DEFINES.bat". If you look at that batch file, you can see where the p1 is being defined as an actual serial number:
:send this batch file two variables
:variable one is the programmer variable (p1, p2, etc.)
:variable two is the letter of the programmer (a, b, etc.)
:the if statements (below) link the two variables
:call MKII-DEFINES.bat p1 a
:This will set the variable "p1" to 0000B0034766
:we use this in SFE production to make it easier to setup
:we can now just send a letter, rather than the entire serial number
:we slap stickers on our programmers (a-v) so we don't have to deal with the long serial number.
if %2 == a set %1=%a%
if %2 == b set %1=%b%
if %2 == c set %1=%c%
**Note, if you are going to use this batch file, you will need to change these serial numbers so that you can call your specific MKII programmers.
After the MKII-DEFINES.bat has been called, just like in a make file (or an arduino sketch for example), from this point on, I can use these variables (p1, p2, etc.) and it will plug in the serial number for that variable. Instead of actually sending a "p1" to the called batch file, it will now send "000200029267". For it to work in a batch file, you must surround your variable with percentage signs like so: "%p1%".
So this ability to send variables to called batch files allowed me to start unique batch files that each are talking to unique programmers. Problem #3 solved.
The second variable, which is simply "p1" (without the percent sign around it), WILL actually send the characters "p1". This is useful in the bootloader batch file, because I can use it to create a unique file name and save the data read out to a text file.
The key to solving problem #4 was as simple as one single ">" character. Yet another trick I learned from Brad in IT was the ability to send data readout to a text file. All you have to do is put a ">" in front of your command. This turned out to be very useful for saving the data readout and checking that the programming went well. One other thing to note is that after the ">" you must give a file name, and then the command.
> file_name.txt echo hello
The above example would create a new text file named "file_name.txt" (or write over an existing one), and send the text "hello".
Now let's take a look at the actual bootloader.bat file. This is the entire batch file:
set bootloader="C:\Program Files\Atmel\AVR Tools\STK500\Stk500.exe" -cUSB:%1 -ms -I125KHz -dATmega328p -s -wt -e -pf -vf -if"ATmegaBOOT_168_atmega328_pro_8MHz.hex" -lFF -LFF -fDAFF -EF8 -FDAFF -GF8 -q
> bootloader_results_%2.txt ((DATE /T & TIME /T) & %bootloader%)
Notice the %1 and %2 in these command lines. Right after the "-cUSB:" flag I put the %1 variable. This is going to pass the variable "p1" which is actually the serial number of that programmer ("000200029267") and it will ensure that I connect to the programmer I want. The second variable, "%2", is going to actually plug in the characters "p1" and create a text file named, "bootloader_results_p1.txt". This is useful because I can now have this data saved to a unique text file with a unique file name. Plus, I can parse it later to ensure the programming was successful.
In order to parse the data, I needed something that could understand the readout and decide if it's good. I did a little surfing, and found a Windows XP command line function called "FC" or File Compare. I did a little more surfing and found a command called "FINDSTR" or Find String. These two commands allowed me to create the batch file called, "Check_results.bat" This is how it reads:
> results_%1_less.txt ((FINDSTR /C:"Signature is 0x1E 0x95 0x0F" bootloader_results_%1.txt) & (FINDSTR /C:"FLASH verified successfully" bootloader_results_%1.txt) & (FINDSTR /C:"Fuse bits verified successfully" bootloader_results_%1.txt) & (FINDSTR /C:"Lock bits verified successfully" lockbits_results_%1.txt) & (FINDSTR /C:"FLASH verified successfully" testcode_results_%1.txt))
set step1=FC results_%1_less.txt results_good_example.txt
FOR /F "tokens=*" %%i IN ('"%step1%"') DO (if "%%i" == "FC: no differences encountered" echo Success) & (if "%%i" == "*****" ((FINDSTR "Signature VTARGET Could" bootloader_results_%1.txt) & COLOR 0c))
The FINDSTR searches for specific strings within the "bootloader_results_p1.txt" file. Note, it could be "bootloader_results_p2.txt" depending on which variable I send it from the master batch. The "/C" is a setting for the FINDSTR command that ensures it will only look for the exact string matches. If it finds any of the specified strings, then it will send those to a new text filed called "results_p1_less.txt". By using FINDSTR and ">" in this way, we can create a "cleaned up" version of the data readout. It will only have the lines that we are concerned with.
The second command simply defines "step1" as the command set we'd like to reuse in the following FOR command. Now whenever we want to call the commands in "step1", we can simply write "%step1%".
The FOR command in the third line compares each token (aka line of data) found in results_p1_less.txt to a second text file called, "results_good_example.txt". If it ever finds "FC: no differences encountered" then it echo's "Success". If results_%1less.txt is missing any key ingredient, then it will always have the alert line, "*****", indicating something is wrong. It will then search the original data readout for any errors that we care about. I also added the color change to 0c (RED), to help indicate failure.
And there you have it, all four problems solved. Now...onto hardware!
Making a very large pogobed isn't much different than making a smaller one. The main difference is that you are going to be dealing with many more connections, and so the hardware becomes a little more complex. By increasing the amount of pogopins (and spreading them out over a larger area) the pressure on your test board becomes much more important. With a single board, you can simply hold the board in place using your fingers or use some "nubbins" that turn and lock the board into place like seen in these pictures:
With a much larger pogobed, like the Arduino Pro Mini Ganged Programmer, you are going to need something that can push down on the test board (really it's a panel of boards). We need to ensure there will be equal pressure across the entire panel. This is why I designed a plexi-glass "waffle press". Check it out:
To get started, it would recommend downloading the eagle files for this pogobed and taking a look at each layer in Eagle. You can download the eagle files here:
In addition to looking at the board layout, pay close attention to the schematics. I created two important packages that greatly speed up the design process. First, I created a new device called "Arduino Pro Mini". This device is it's own thing within eagle, it doesn't actually have any of the components of the Arduino Pro Mini, but it does have the pin-outs (aka thru-hole pads) that I want to test. By creating a custom device dedicated to the Arduino Pro Mini, I can get my spacing of pogopins correct once (while creating the package), and then later duplicate this device in the bottom layer PCB schematic/board. I won't have to place 200+ pogopins! Instead, I will have to place 8 boards (or better known by eagle as 8 devices).
The next trick I'd like to share is the fact that I created a separate variant of the Arduino Pro Mini Device that will be dedicated to the middle layer of the pogobed. For this package variant, I only want drill hits (so that the pogopins can pop through the middle layer PCB). But the problem is, eagle won't let me link a package that has only drill hits to a symbol that has multiple pins. Eagle always needs to link pins to pads when creating a variant. So, my solution was to add SMD pads to the bottom of the package. I can link any pins to any pads, cause when using this variant, I am not concerned with any nets or traces. My middle layer is not going to have any nets or traces. It's only going to include drill hits for the pogopins to pop though. Another nice thing to add to the middle layer package is some tplace layer (aka white ink) to show the dimensions of each board in the panel. Once I had this variant created, I simply needed to change the package within the original pogobed bottom PCB to the new "pogobed middle layer" package. It keeps the dimensions for me and I don't have to carefully place 200+ drill hits.
I would also like to mention that I created a part within my eagle library for the hinges. This helps a ton when it comes to laying out the spacing for the plexiglass "waffle press". Also, throughout my experimenting with wacky ideas, I have learned to let the fab house do the precise drilling. You can always break out the drill press and go for it manually, but a PCB fabrication house is always going to get the drill hits exactly where you want them. So creating the Hinge (and adding the exact drill holes I need for mounting) makes assembling this massive pogobed a lot easier.
When assembling, I would recommend first putting the top, middle and bottom PCBs together with the hex metal standoffs, nylon standoffs and 4-40 screws. When you place this on a flat surface, it holds the layers at the perfect height so that you can easily drop each pogopin into place like so:
Also notice how I am placing an inner row of pogopins. In order to access each solder joint, you have to assemble it "row-by-row" and start with the inner rows.
Notice how you'll have to reach in there with your iron. It's a bit of a pain to see what you're working on, but if you set your chair lower (or have a high work bench) that can help avoid tweaking your neck to badly. When I build one of these larger style pogobeds, I always do it row-by-row, and by that I mean (1) drop in all the pins for the inner most row, (2) solder that row into place, and (3) start and the next row.
In this picture I wanted to show the fillets on the right side. Notice how the long shaped pads have plenty of pad space to allow for a nice and large fillet of solder. This helps keep the pogopin in place and give it extra structural strength.
When it comes to assembling the "waffle press" I recommend using 3/4" clear plexiglass.
Any thinner and it will bend too much. It is also nice to use clear (rather than a colored or black plexi) because then you can see through to the boards. It is especially important for this product (the Arduino Pro Mini) because we need to see the STAT LED. The STAT LED is going to be our indication that the board is working properly.
The rubber strips can be any kind of rubber, but it would be good to ensure that it is tough enough that it can push down on the panel of boards without too much compression.
It also needs to be as thick (or thicker) than your tallest component.
See how in the picture above the rubber hits the panel of boards, but the plexiglass actually sits above the components of each board. We actually use left over scrap rubber from our production soldering iron kits. To glue them in place, we use gorilla glue. As with any gluing project, I'd recommend being very careful not to get any of it on your pogopins and/or boards under test. I used as little as possible and was very careful to place small drops exactly where I needed it.
Once you've got all the pogopins soldered into place and the hinge fully assembled, the last thing to do is get some clamps of your choice.
You can definitely hold the waffle press down without clamps, but it makes life much easier when developing the programming batch files and test code. I have included a slightly modified version of our production batch files and test code in the download above. If you have any questions, please feel free to comment below. We are always looking to improve our processes, so any suggestions are also welcome! Thanks for reading and happy DIY ganged programming!