Member Since: December 4, 2010

Country: United States

  • How about an additional step of requiring an actual user name to be entered for account creation? The generic Member#xxxxxx format is really easy for spambots isn’t it?

    Maybe limit accounts to not be able to comment until they have entered a user name…one more hoop to jump through. Trivial for humans…

    Also you could enforce a user pic as well, more cumbersome, but not super hard

  • So let me see if I have this straight. If you form a team there, will it be the SWIT team?

    I can see it already,,, door busts open, multiple Sparkfun labcoat wearing agents stride in, Oscopes in hand. “drop the prototype! This is a SWIT team intervemtion!”….

  • The experiment in biotech was not going well. The new Blood Redbot was out of control and slightly aggressive….

  • Yeah, but that still requires a dedicated person to model a doll, various articles of furniture, etc…lots of time and effort involved when the pre made doll and furniture were sufficient. Perhaps a coating of paint to make the decidedly feminizing pink go away would have been in order. Maybe a bit of Sparkfun Red or a nice neutral wood brown?

  • And you sir have the correct mentality…leverage the differences, not pit them against each other.

    My comment was about the expressed feeling of being “outnumbered”. In a collaboration, you should be part of the whole group, not a singled out section of it. you should not be feeling “alone” in a group. This feeling states a mentality of Me VS. Them, rather than Me AND Them. Now, as to whether the feeling stems from the feelings of the one or the feelings of the many is a question that must be addressed at every unique situation. I work in a production environment hand in hand with quite a few women. This is a physically demanding job that used to dominated by men. In our shop, we make allowances for differing strength of the individual, by providing the necessary tooling to allow anyone to do the job. However, there are no allowances for production…a man or a woman is expected to do the same work. And quite frankly, I’ve seen women outwork a few of the men. We tend to look at each person as just that, a person. The sex of the person does not matter, each individual is responsible for his/her job. Period.

    That all said, there are still underlying issues that crop up. Our employer has a strict non discrimination policy and it has been enforced when sexually based discrimination has occurred, both men against women and women against men. Part of our policy is the idea that we are not men or women on the floor…we are persons. If this mentality could be carried into the tech industry,and I see no reason it couldn’t, then the mentality of men Vs. women would begin to disappear.

  • “While I might have been outnumbered I was not alone”

    This comment expresses the underlying problem better than you realize. Why would you ever feel alone in the middle of a group of people? The real problem that comes out here is a mentality of Men vs Women. It’s not a competition, or at least it should not be.

  • I think the truth will end up somewhere in between. Wearable tech is still a solution looking for a problem. Not many people NEED blinken lights on their clothes. When the tech starts filling needs, or at least strong wants, it will bloom. Also, it usually takes some sort of big player establishing some de facto standards to really settle a tech into our daily lives. This is where Sparkfun could really make an impact in the segment, by starting to standardize a layout or design standard for all things wearable. Maybe a collaboration with other players such as Adafruit would be in order here.

    I have a great idea and no time/money to make it. Feel free to run with this. How about a line of clothing with standardized “wiring” in it? Communication and power lines running to strategic points on the clothing with standardized connectors(snaps???) at those points.

  • Tolkien Ring? One BNC to bring them all and in the Darkness Bind them? My precious…..

  • Alina, not defending the book at all…trash is trash. But, there are some lessons to be learned from trash even.

    1. Coding a game is usually never a 1 person job. The best games have entire teams of coders working on them.
    2. She probably could have fixed the laptop on her own. No, correctly stated, she SHOULD have fixed it on her own. Using speed as an issue misses the point of DIY, learning from your mistakes and the joy of having accomplished a goal on your own.
    3. Even the most iconic “role models” can get things wrong. Setting good examples for our young people starts with us as parents. I am a father with 2 young ladies and a young man to raise. I try to get them interested in electronics and the maker mentality, but one thing I have learned is that you can’t force them to it. My middle daughter was really into Barbies at one point. If this book had been out when she was still into it, I might have bought it for her, but then I would have also sat and explained the parts they got wrong to her.
  • a continuous rotation servo and a bit more code could make the planchette rotate as well as move for more lifelike movement.

No public wish lists :(