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The SparkFun Photon Micro OLED Shield breaks out a small monochrome, blue-on-black OLED to use with your Photon module. It’s "micro", but it still packs a punch – the OLED display is crisp, and you can fit a deceivingly large amount of graphics on there. This shield is perfect for adding graphics to your Photon, displaying diagnostic information without resorting to serial output, and teaching a little game theory.
Speaking of, the screen on this breakout is only 64 pixels wide and 48 pixels tall, measuring 0.66" across. In total, the Micro OLED Shield provides access to 16 of the OLED’s pins. Fortunately, though, you’ll only need about half of them to make the display work. The SparkFun Photon Micro OLED Shield comes with the headers already soldered on, so you can plug and play!
The Particle Photon is a tiny WiFi development kit for creating connected projects and products. Sporting a 120Mhz ARM Cortex M3 and built-in WiFi, the Photon is not only powerful, but easy to use. The small form factor is ideal for IoT projects with cloud-connectivity.
Note: Not only can this shield operate with the Photon, it can also be used with the Particle Core! We understand that there are a ton of you out there who still haven't been able to get your hands on a Photon yet and would like to start playing with this shield now. If that person is you we hope we have obliged!
If a board needs code or communicates somehow, you're going to need to know how to program or interface with it. The programming skill is all about communication and code.
Skill Level: Competent - The toolchain for programming is a bit more complex and will examples may not be explicitly provided for you. You will be required to have a fundamental knowledge of programming and be required to provide your own code. You may need to modify existing libraries or code to work with your specific hardware. Sensor and hardware interfaces will be SPI or I2C.
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If it requires power, you need to know how much, what all the pins do, and how to hook it up. You may need to reference datasheets, schematics, and know the ins and outs of electronics.
Skill Level: Rookie - You may be required to know a bit more about the component, such as orientation, or how to hook it up, in addition to power requirements. You will need to understand polarized components.
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Based on 11 ratings:
2 of 2 found this helpful:
I Love Love Love this product. I bought 2, one for each of my photons and another for a friend since it was so useful. I can't image using a particle without this $19 enhancement. That being said I two suggestions that would make it even more awesome!
This makes a great menu system when you combine it with a digital encoder. I would love to see a version with the option of a mounted digital encoder on the opposite side of the oled.
Put the oled on risers so it is at least flush with the top of the particle or better yet a few mm proud. That way if you mounted the whole thing on the under lid of project box the oled would be exposed flush with surface of the box provide you cut a window.
The module is practically useless. The flex ribbon makes very poor contact to the glass panel, rendering the kit non working. You can only get it working by carefully wiggling of the flex cable.
Hi, Sorry to hear you got a bad unit. We do hand test each of the units to ensure the screen is displaying properly before release from our production floor. There is a chance your device managed to become damaged in transit to you. I'll contact you directly to discuss options for moving forward.
I have a variety of devices attached to my photon that are working fine, but this one was dead on arrival. I contacted customer support with a detailed note and got a reply asking if I had read the instructions and if I had tried the very thing I mentioned trying (and not working) in my original note. I politely pointed this out and have not heard back since then. Seeing the other review, I tried pushing on the ribbon cable and was able to get about 10 seconds of normal screen activity. It went blank after that.
A replacement has been arranged for you. Thanks
Really nice addition to my Particle Core. Given the small size of the display, and my less-than-perfect vision, I was initially hesitant. The sharpness of the display makes even the smallest font size very usable.
Both the code library and examples were straight-forward to work with. No problems with intermittant display connections that others saw. All-in-all, good stuff.
Simple and easy to setup. Libraries are straight forward as well. It's small, but clear.
An extremely easy-to-use way to add an OLED to your Particle Photon. But it is TINY. They didn't mis-represent its size, but it's smaller in real life than I'd imagined. I still managed to cram some fun onto it though: https://medium.com/@dgmltn/particle-weather-widget-6f01eac5ec6c
This board is nicely made and does the job it's supposed to. No wiring errors- just pop in a Photon and Code away. I combined this board with a battery pack (SparkFun Photon Battery Shield) and it's working just fine.
I've tried the example code and only once I've been able to see the screen working. I have no idea why it's not consistently working with the Micro-OLED-Shield-Example.cpp nor with OLED-Cube.cpp...
This display is tiny but it packs in a surprising amount of information. It's ultra-sharp, bright, fast, versatile, easy to use, and absolutely cute as a bug.
I'm using it to display sensor values when I try out a new device. It's a lot more convenient than having to hook up a PC to use the serial console just to see what's going on.
Good job, Sparkfun.
All OLED displays will degrade over time. This one is no exception. Do NOT display static data long term. I made an RFID punchclock with this display. There are certain pixels that stay on most of the time (indicating its ready to scan) and those are clearly less than half the brightness of other pixels after about a year. This makes reading the display very difficult.
So it's a good little screen, but make sure you program some sort of screen saver or display control mechanism to limit/distribute pixel on-time.