SparkFun Papa Soundie Audio Player

The SparkFun Papa Soundie is an audio playback device breaking out VS1000D audio codec IC allowing this little board the ability to decode OGG Vorbis and WAV type files. With an SD card for sound storage and a built-in ATmega328P programmed with Arduino you’ll be adding custom sound effects to your project with less hardware and in a familiar programming environment.

The Papa Soundie is the upgraded version of the Little Soundie with similar areas that allow you, the user, to interact with the board but with more customizable options. The top section of this board contains the Arduino Controls. We’ve broken out 2 analog input pins and 7 digital pins, which includes three PWM pins, SPI and I2C communication pins on the ATMEGA328P to easily control audio playback using sensors and other input.

Up to 32 files can be triggered to play from a micro SD card allowing for more storage space than that allowed on the Little Soundie. To play the audio stored in the SD card, plug in a powered speaker to the 3.5mm jack, upload an Arduino sketch the uses the Papa Soundie library, and start jammin'.

Note: Speakers are required for the Papa Soundie, not headphones. Headphones won’t break anything but you won’t get any sound either.

Get Started with the SparkFun Papa Soundie Guide

  • VIN 3.3V-6V, regulated to 3.3V
  • All IO 3.3V logic (not 5V tolerant)
  • Plays audio stored on micro-SD card
  • 4MB flash for boot firmware
  • Uses high-performance license-free OGG Vorbis decoder for compressed audio
  • Also plays .WAV type files
  • Customizable
  • Line-Out stereo analog output with SNR>90dB
  • Supports variable bit-rate and sample rates
  • Built-in Arduino
  • I2C & SPI
  • 2 Analog Inputs
  • 7 Digital IO pins (3 PWM)

SparkFun Papa Soundie Audio Player Product Help and Resources

Papa Soundie Audio Player Hookup Guide

April 26, 2018

Add sound effects to your project, prop or costume with Papa Soundie Audio Player.

Core Skill: Soldering

This skill defines how difficult the soldering is on a particular product. It might be a couple simple solder joints, or require special reflow tools.

1 Soldering

Skill Level: Noob - Some basic soldering is required, but it is limited to a just a few pins, basic through-hole soldering, and couple (if any) polarized components. A basic soldering iron is all you should need.
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Core Skill: Programming

If a board needs code or communicates somehow, you're going to need to know how to program or interface with it. The programming skill is all about communication and code.

2 Programming

Skill Level: Rookie - You will need a better fundamental understand of what code is, and how it works. You will be using beginner-level software and development tools like Arduino. You will be dealing directly with code, but numerous examples and libraries are available. Sensors or shields will communicate with serial or TTL.
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Core Skill: Electrical Prototyping

If it requires power, you need to know how much, what all the pins do, and how to hook it up. You may need to reference datasheets, schematics, and know the ins and outs of electronics.

2 Electrical Prototyping

Skill Level: Rookie - You may be required to know a bit more about the component, such as orientation, or how to hook it up, in addition to power requirements. You will need to understand polarized components.
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Customer Comments

  • Can this board continuously play a looping background file and then additional triggered files on top of the looping background file?

  • Why would it work with Speakers but not Headphones? Did they mean the other way around?

    • This isn’t a headphones application. You can plug headphones in, get a tiny amount of sound but the product needs to be used with powered speakers.

  • What sample rates and bit depths will this handle (WAV)?

    • The VS1000 developer library contains a simple WAV decoder, which is included in the firmware on the Papa Soundie. Currently the WAV decoder supports 8-bit ulaw, 8-bit linear PCM, and 16-bit linear PCM formats.

      • This is all the info we have on WAV from VLSI. For ogg type files, it supports 1 or 2 channels, a window size of 64-4096 samples, and a sample rate of up to 48kHz.

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