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GLiP Project


We make no efforts to hide our affection for our 8x8 RGB LED Matrices (the ones we used in our LED Coffee Table). They are bright, colorful, and awesome to play around with. However, four students from Télécom ParisTech took the LED Matrix to another level with their GLiP project.


RGB LED Matrix
(this one has a serial interface).

GLiP - standing for Great LED Interactive Puzzle - is an outstanding, multi-function project developed by French students Mickaël Camus, Enzo Casasola, Julie Estivie and Florent Matignon. Using SparkFun LED Matrices, they created an interactive puzzle/piece of art.


The top of the GLiP PCB.

The blocks can be arranged in any order, except one block must remain in the top left corner. This is the "master block," which is connected to a computer and gives commands to the rest of the boards via infrared. 16 blocks can work together to create a 32x32 (or 168x8) puzzle, animation, or text display.

I think the video speaks for itself. To read more about this project, visit the GLiP website. Great work!


Comments 9 comments

  • why would anbody need an led matrices

    • opps sorry im guessing matrices is plural of matrix.i never knew that. i thought it was spelling mistake .

  • Nice project, but not a new one!
    I remember similar work published somewhere, where was it? Here on sparkfun, John Peterson’s project : http://www.sparkfun.com/commerce/news.php?id=325

  • Pretty cool, but that’s a $850+ puzzle game. I wish those LED matrix parts were less expensive.

  • Like Siftibles then…

  • I am amazed. Very cool how these guys made this. Admrable work in general.
    @nedium, @bret and @mman: nobody is saying that it may be new concept or design. The other project you mentioned, the tiles don’t communicate to each other and you need a ‘mothership’ to load data into each tile and the total size is limited by the mothership. Please don’t criticize, instead recognize and admire and give credits to the great work.

  • @nedium : as they explain on their website they added communication, synchronization and dynamic reconfiguration to Puzzlemation’s concept. Matrices cooperate to dynamically compute their relative positions, so two blocks can be swapped without disturbing the video display (it can also work in Puzzlemation mode, by de-activating communication between blocks, see video around 1'28).


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